
PSX Weapons Pack
A downloadable asset pack
Designed to capture the gritty, polygonal look of the original PlayStation era, each model is made with simplicity in mind.
Every firearm is fully modular with individual parts for animation, including triggers, magazines, and moving components, making it easy to create satisfying reloads, firing sequences, and other animations if needed.
This pack includes FBX model files along with the original Blender project files, allowing you to easily make any edits or adjustments for your specific projects.
What’s Included:
Firearms
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Pistols: M9, Desert Eagle, Revolver
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Shotguns: Pump-Action, Double-Barrel
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SMGs: Uzi, MP5
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Assault Rifles: AK-47, M4
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Sniper Rifles: SVD, Barrett .50 Cal
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LMG: Light Machine Gun
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Other Firearms: Bolt-Action Rifle, Lever-Action Rifle, Rocket Launcher, Thumper
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Accessories & Extras: Sniper Scope, Ammo Boxes, Individual Bullets
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Explosives: Grenade, Flashbang, Claymore, Landmine
Melee Weapons
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Axes: Fire Axe, Wood Axe
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Blades: Machete, Modern Sword, Katana, Combat Knife, Switch Blade, Straight Razor, Karambit
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Improvised Weapons: Baseball Bat, Spiked Bat, Broken Bottle
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Other Melee: Police Baton, Modern Spear, Riot Shield

Licence:
These assets can be used in personal and commercial projects, but cannot be resold or redistributed as standalone files or asset packs. A full legal license is included with the asset pack.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:
Development log
- PSX Asset Packs Minor FixJul 22, 2025






Comments
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Hello,
This pack looks amazing! What is it licensed under?
Thanks!
Hello, I will add in the description a full legal licence so people know for the future but ill list a simplified version here as well:
License
Feel free to use these assets in any personal or commercial project, like games, apps, or videos.
You can tweak, edit, and combine them however you like!
Just please don’t resell, redistribute, or repackage these assets on their own (even if modified).
They should be used as part of a finished project, not as a standalone asset pack.